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Explorative Data-Mapping. Experimental Teaching Tools

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Contact

Pia Fricker and Georg Munkel

Module

Programming Landscapes, part of the Master of Advanced Studies Program in Landscape Architecture (MAS LA) of the Chair Girot.

General caption

In one of the modules of the MAS LA, students write a program that draws a map of a design area familiar to them from a previous module. In doing so, the programming teams intend to distinguish an aspect of the site that is decisive for their design. This aspect will be in the smallest possible influential variables and consequently divided into precise qualifiable parameters. For example, these can be ground level elevation, distance to rivers, visibility of other defined sites, or the slope of the terrain. These values can be determined for each site on the map and translated into character style and method. These evolve into drawings that reflect the interplay of the targeted parameters for the entire planning area.

Image 1

The program has three main actors: the mountains, the valley and the river. These actors are programmed with an appropriate visual language. For the representation of mountains, the rotation of the lines is regulated in relation to the actual height. The valley and its boundaries are determined through a point raster algorithm. For this work, the students put the focus on the interplay of graphic elements, such as text, lines, and surfaces. The result of the program is an animated visualization that gives visual feedback on the topographic interventions of the designer.

Image 2

The program visualizes a travel pass along a new designed route. The central theme of the program is how to represent a visual reference based on an individually specified importance. In addition, this presentation technique serves the students in testing the decisions and adjusting the parameters within the design process.

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